101				// version number

2					// non car number

0.000015, -1, 0.094811			// centre of mass position
0.000015, -1, 0.094811		// centre of mass position when attached

2					// number of shapes

polyhedron
8					// number of points
-3.067990, 0.094650, -2.048605
2.048383, 0.094728, 3.068203
-2.047159, 0.094668, -3.069436
3.069214, 0.094746, 2.047372
-3.067955, -0.109264, -2.048575
2.048637, -0.109175, 3.068017
-2.047124, -0.109246, -3.069405
3.069467, -0.109157, 2.047187

polyhedron
18					// number of points
0.575161, 0.000000, -0.575161
0.621035, 0.000000, -0.529287
0.607599, 0.045874, -0.542723
0.575161, 0.064876, -0.575161
0.542723, 0.045874, -0.607599
0.529287, 0.000000, -0.621035
0.542723, -0.045874, -0.607599
0.575161, -0.064876, -0.575161
0.607599, -0.045874, -0.542723
-0.529287, 0.000000, 0.621035
-0.542723, 0.045874, 0.607599
-0.575161, 0.064876, 0.575161
-0.607599, 0.045874, 0.542723
-0.621035, 0.000000, 0.529287
-0.607599, -0.045874, 0.542723
-0.575161, -0.064876, 0.575161
-0.542723, -0.045874, 0.607599
-0.575161, 0.000000, 0.575161


10, 10				// mass unattached, mass attached
6.137525, 0.203914, 6.137568				// am width height and length
0						// bend angle before snapping
0						// torque (KN m) needed to move object
// Materials for shrapnel
1
M14.MAT

// start of keyword data

DRIVABLE_ON	  	   // You can drive on the object, recommended for very big objects, like parked cars or lifts.
IGNORE_WORLD_COLLISIONS


WORLD_BALL_JOINT	// Used to make that swinging thing at junkyard. (Or other swinging things)
0.0 , 0 , 0	// Position of the point, around which the object will swing.
1	   		// Friction. (Slows down the swinging)
0			// Num limits

OBJECT_FRICTION
1

WORLD_FRICTION
1


END
